How I became a full-time IndieDev in 1 year and 6 months
Hi, I'm Evelyn GameDev and a full-time indie developer in Japan. In this blog post, I want to share my experience of becoming a full-time IndieDev 1 year and 6 mont…
indiedev
Hi, I'm Evelyn GameDev and a full-time indie developer in Japan. In this blog post, I want to share my experience of becoming a full-time IndieDev 1 year and 6 mont…
The problem of indie games not getting much use often plagues us. In this blog post I share with you what has been helpful in my experience as a full time indie dev…
Choosing a game engine is the biggest topic for indie developers. In this article, I will describe the features and benefits of Unity and Unreal Engine, along with …
Scheduling and task management are a part of the success or failure of individual development. I started learning Unity on my own and became a full-time personal de…
For those who are learning to develop apps and games on their own, you may be wondering what strategy is best for you. However, from there, as a result of trial an…
Many people would like to start their own game or app development but have been frustrated. In fact, I have had similar learning setbacks. Based on my experience, …
The choice of genre is critical for individuals who want to develop games and apps for a living because individuals have limited time to spend on development and li…
The VRoid project run by Japan's Pixiv and the VRM format may enable game development and using familiar avatars across platforms. Since the term "metaverse" became…